3/19/2023 0 Comments Ps1 hagrid therapistLOUIS ON AUGUST 4TH 2022! Tickets: To see the live stream of the upcoming 8/31/22 Philly show, go to (tickets get you access to one week stream replay as well) It's a hoot and a half and it took place on the day the final weekly episode of Potterless went live! Topics include: La Colombe, snack bars, Jim Tavare, The Victoria and Albert Museum, teeth brushing, Rube Goldberg, Dervish & Bangers & Mash, book stores, apothecaries, Vineyard Vines, Art SMart’s Dart Mart, Louis De Joy, LeVar Burton, The Los Angeles Lakers, Marvel, Jim’s Cheeseteaks, Wawa chocolate milk, High School Musical 2, Great British Bake-Off, and more! SURPRISE! Another live show episode, this time from our 8/30/21 live show in Philadelphia, PA! Mike and Johnny took the stage to determine what is the best place to buy things in the Wizarding World. MIKE’S OTHER SHOWS: Created/Hosted/Produced by Mike Schubert, Edited by Sherry Guo, Music by Bettina Campomanes, Web Design/Art by Kelly Schubert SEE US LIVE OR VIA STREAM: Thanks to our sponsor, Lumi Labs! For 30% off and free shipping, use code “POTTERLESS” at Thanks for listening to this episode of Potterless! Don’t want the journey to stop? Check out the links below and as always, Wizard On!įACEBOOK: (HOME OF THE FANCY PRIVATE GROUP!) Capcom, cookies, Fireball, Ted Lasso, and more! in March of 2022, it’s Potterless! Schubes and Johnny are back and doing another bracket (timely, eh?), this time to determine which HP book action scene reigns supreme! Topics include: license plates, open caskets, cherry blossoms, trampolines, Amber Alerts, 24, Boot Scoot & Boogie, Sia, tentacle brains, Fred Schneider, comeuppance, Hans Zimmer, Seven Nation Army, Scooby Doo, Mission Impossible, Marvel vs. my time is often limited but I will continue on game dev as a hobby.Live from the Washington D.C. I am not yet sure how my next game will look like but I am highly motivated after this title turned out to be my by far best selling one yet. I plan to release at least one more big update (content, polishing and some interesting additions) before stopping development on this game. When I finally finished it I had low fever but the whole thing felt like a fever dream to me, hope that explains why it turned out so weird. I made this game when I had covid and I was trapped at home for a full week. Dumbledore is now also vibing on the menu screen. :D MenuĪdded a new button for the main menu that redirects to my YouTube channel and a label that shows the current game version. Would love to see someone beat that, I can't. There are 4 difficulties: Muggle (easy) 5 speed, Prefect (Medium) 7 speed, The chosen one (Hard) 10 speed and an almost impossible one. the game now allows you to select a difficulty before starting the game, this will (currently) only affect Hagrids walking speed. Still I kept in a secret way to skip the platforming part for speedrunners (looking at you SH4DOW WOLF and Chingustus ), hint: it has smth to do with sneaking) DifficultiesīIG YES. You can still (with lots of effort) glitch through some walls, but you will respawn now regardless where you fall off the map (unlike before). I also scaled down gravity so the player is able to jump longer, parkour feels much smoother now. When I stumbled across this during playtesting I thought it was funny since it made it look like the students were actually trying to escape you (and not Hagrid) so I kept it in. Now this also caused the Slytherin students to walk twice as fast as before (since they are still walking at the same speed, still below the maximum tho). I fixed this by downscaling the whole level and therefore not needing such high amounts of speed to have smooth movement/ gameplay wise (very simplified explanation). In conclusion this wasn't caused by me simply forgetting to add collision but by Unitys weird physics, still I take full account on that, since the only reason this was in the first release of the game was my laziness. The cause of this bug was a physics collider components inability to continously translate collision detection above a certain speed (the player had more than twice the speed Unity was able to calculate). Yes, I finally fixed that bug that caused the player to be able to simply walk through any wall on the platformer level. I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool this is :D Share on Twitter Share on Facebook Update 1.1 (The collision fix)
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